v0.5.0 test: Police Pursuits & Customizable Music (13/03/25)

Police Pursuits & Customizable Music
This update brings some major improvements to the game's immersion, with police chases and more control over the music.
Police Pursuits - Choose Your Challenge
- Players can now select between "mild" (one police car) and "full" (multiple police units working together).
Police Radio & Megaphone Calls
- Officers communicate with dispatch and shout at the player through their megaphones, similar to Need for Speed III: Hot Pursuit.
Customizable Music - Your Sound, Your Style
- Players now have full control over the soundtrack, with the ability to add or remove music files freely.
- Want to race with your own playlist? Now you can!
Dynamic Music System (Early Stage)
- The game now has the ability to adjusts certain music tracks based on race progress and police activity, aiming to create a more immersive experience.
- This system is still in development and features only 2 tracks: “Little Sweaty Sow,” works perfectly, while the other one, “Flimsy,” still needs improvement. Expect refinements in future updates.
This is a test version, so there may still be bugs, and additional refinements will follow.
Feedback is always welcome. Stay tuned for more updates!
UPDATES:
08/03/2025
- Fixed race 1 of Turbo OutRun mode
- Police cars are now spawn a couple of cars in front of you in Rally mode instead in front of the first racer
- Little tweak in the block mode of the police cars
- Added a bat file that opens the music folder. (Only works if you extract the game to a folder.)
- Fixed a bug that tries to loop the Turbo OutRun mode, but crashes instead. Now it sends you to the records screen like it should.
- Removed a wrong voice clip from one of the police officers
09/03/2025
- Fixed a bug that made the Vette police car unable to reengage pursuit after losing the suspect. (Not fixed)
- Another wrong voice clip is removed from a certain police officer.
13/03/2025
- I guess the police Vette bug is now actually fixed.
- Added a few extra lines to make the police radio a little bit less repetitive. More to come...
- Added the option to completely turn off the police in all game modes.
- Tried to fix some issues with the ai cars when the road forks left and right.
I'll read and respond to all comments and suggestions soon!
Get Turbo OutRun Reimagined v0.5.0 test
Turbo OutRun Reimagined v0.5.0 test
Pseudo-3D cannonball rally
Status | In development |
Author | Sk1ds |
Genre | Racing, Simulation |
Tags | Arcade, Driving, outrun, pseudo-3d, Retro, Sprites, superscaler, turbo, Unity |
Languages | English |
More posts
- v0.4.294 days ago
- Paternity leaveJul 05, 2024
- v0.4.0: more updatesJul 02, 2024
- v0.4.0 test 2: rival avatarsJun 26, 2024
- v0.4.0 previewJun 18, 2024
- Steering wheel & gamepads (test)Mar 18, 2024
- Steering wheel & other gamepadsMar 06, 2024
- v0.2.6b: stage 1 updateAug 28, 2023
- v0.2.4 Bug fixes, progress bar, ...Jul 26, 2023
Comments
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I love this game, I just wanted to say that for the life of me I can't get past the third track (the highway one at night) in the Original gamemode, on hard difficulty. I maintain top speed and upgraded different parts each run to see what's more effective but both the timer and the rival seem impossible to beat. Any tips?
Hard difficulty! Very courageous. 😉
- What car are you using? Maybe the difficulty is too tight.
- Do you run out of time on the highway section, or the 2 stages after the highway?
The transmission upgrade gives you an extra gear so you can reach a higher top speed and the engine upgrade raises the max rpm, which also gives you a higher stop speed. I believe the transmission upgrade is the better choice. You can use the turbo to maintain top speed. Braking is forbidden of course.
You can also take advantage of slipstreaming to gain a small speed boost. Get behind another car to reduce air resistance and squeeze out a few extra km/h.
I feel so stupid, I didn't realize that I have an extra gear when upgrading the transmission. Yeah, now I can beat that track. Also I didn't know about the slipstream effect before.
Thank you so much.
NICE! I love all the new changes since last time I played! Glad the barrels are in (but still waiting for my lightable oil slicks) :)
The new stages are awesome, especially the night ones, especially when you have the police lights going.. very cool! The dynamic music is also great too.
Man, the police do not mess around! They’re very hard to get around and ramming into them does nothing, correct? I pushed a bunch off the road and into scenery, but it doesn’t seem to effect them like it does other cars? I feel there needs to be a way to dispatch them.. i.e. if you push them enough they back off for a bit.
Few other comments: -In “original” mode, I always forget to repair after stages or after continuing.. I wish there was an auto-repair option.
-The flashing yellow alerts at the top of the screen (“Your radiator is leaking coolant!”) etc, are very annoying especially you can’t do much about them during the actual level. Light up icons by the speedometer would be much better.
-In the jungle stage with the cliff on the left, I got into a weird state where I fell off the edge, and it respawned me on the edge and I kept falling off until time ran out.
-The police chatter is good (bonus points for Chase HQ sound fx!) but needs more variety (commenting on the current stage would be nice – i.e. “he’s going through the jungle” or if they’re following both you and your rival “there’s two of ’em!” etc)
-Afterburner music? maybe? :)
-Turbo/Overheat: You can’t actually overheat, right? In the original Turbo Outrun you could, which would pull you over and make you wait for a bit. The dynamic came into play towards the end of a stage, where if you knew you were near you could push it to the very edge and overheat just as you’re coming into the final checkpoint.. would love to see this.
-I still feel the turbo needs more turbo, especially around police. Even on the highest upgrade, firing the turbo should really push you ahead quickly, at least for a little bit, so you can use it to get out of sticky situations. After crashing using it should get you back up to speed more quickly too.
Overall, glad you continue to work on this, it’s really fun!
- I'll put the oil slicks somewhere at the top of my priority list. 😉
- It sure should do something when you hit them, but indeed, they recover quickly. But maybe I should give them an internal health bar. Once it's empty, they are destroyed or something.
Ofcourse, the difficulty of the police is mostly adjusted to my skills. And I think they are too easy. 😆
- Oops! I'd like to implement an auto-repair option, but I'm not sure if that's feasible. It should work with a priority list, because not all repairs are urgent and maybe you don't have enough time to do all the repairs. And maybe you want some upgrades too. But! I'm thinking about making a new menu like in the original mode of Super Hang-On where you can select race or garage or something. So you can repair your car whenever you feel like it.
- The messages being annoying and the little lights as an alternative is something that has been said before. So yeah, I should also put that on top of my priority list. 😅 The messages come from Super Hang-On.
- Oh, it still happens that the car keeps sinking through the ground... I'll try to fix it.
- Hah, adding the location to the radio chatter would be nice, but a huge lot of work. That's why I kept it generic: heading northbound. Same with mentioning the car and color. I didn't bother doing that, although that would be cool. But yes, maybe I can do something with the fact that there are multiple speeding cars.
- You can add the music yourself now. 😉
- You can actually overheat the car like in the original game! Just use the turbo enough. 😉 And you can actively lower the temperature by keeping the revs low and/or not going full throttle/releasing the throttle. Also, the faster you go, the more air goes through the radiator and the faster the engine cools down.
- Maybe the turbo doesn't seem to do a lot because you're in a low gear? In 1st or 2nd you usually don't have enough grip to put all that power down. With traction control on, it just looks like the turbo isn't doing anything (look at the flame. It's probably very small.), but with TC off, your tires should be smoking. Upgraded tires definitely help!
Or does the turbo also lack power when you're in a higher gear?
I'm glad you like it anyway!
Maybe I’m missing something with the turbo but it seems to me by the time the turbo is available to use again, the engine has cooled down enough so using it never caused me to overheat. I was just trying it again and I never let go of the gas in the first 2 stages and used the turbo whenever it was available, and no overheating… i typically do 2 speed shifting, DX110 or Lamborghini, with ABS and traction control OFF..
Really like the idea of police having health (even external might be cool)!
Oh, maybe I'm missing something? As far as I know, the only consequence is that the temperature rises, and you can't use the turbo until it cools down again. I've never experienced having to stop at the side of the road, despite the many hours I've spent playing the original game. Do you know of a video where what you describe happens? Maybe I can implement it, based on that video.
In Original mode, however, high temperatures do have a consequence: engine damage and the risk of blowing it up prematurely.
ahhh, you are right! I fired up MAME and in Turbo Outrun, it lets you get to the very end of the “overheat” meter but then if you hit turbo it flashes “Overheat” and doesn’t let you engage the turbo again until it cools down. Wow, I remember it totally differently, but I suppose it’s been awhile :)
I forgot too mention, sometimes there is clipping in where i drove through a car like it was a ghostcar.
Yeah, it mostly happens right after you've hit another car, right? I deliberately did that, because I didn't want a pinball effect. Think of it like a brief moment of invincibility. But maybe I should turn it off because it indeed looks weird.
Ah , i see, it was deliberate,
Anyway, any chance of implementing the upward/downward animation when going up/downward hills of the main Car anytime soon?
i'm glad you added the animation of the tires some time ago which greatly improved upon the Arcade and even the Cannonball Outrun.
Dunno if its hard to add the upward/downward animation though.
oh i forgot to say, at the jungle level , did you got rid of the cardboards were there were stacked up trees?
i loved that,cuz i nearly allways crashed my car there and i think it was missing in my rally race.
Not sure about the upward/downward animation. Right now it's somewhere on the list between all the stuff that should happen someday, but not now. xD
Ooh right, the billboards in the jungle level. Actually there are two separate jungle stages. One with 3 lanes and with the billboards/construction site and one with only 2 lanes, without the billboards. The one in the Turbo OutRun mode is the one with 2 lanes. The one with 3 lanes is in the Original mode. Maybe I should add the billboards in the 2 lanes stage as well. I didn't do that before because originally both stages were featured in the Original mode, before v0.4.
Yeah, it's a memorable corner, because of that reason. xD I crash there too sometimes.
latest update much smaller file ???
allmost 90mb less
Yes! There were 2 versions of the title screen music. An mp3 version and a wav version. Since my music import code doesn't support wav files, I removed it.
First stage is fixed and there's a readme file with the location of the music folder.
a little error i think in the beginning of Turbo Outrun duel, cuz first race lasted only about 30 seconds.
nice police-voices btw
Yes indeed 🤣 Crap!!