v0.2.6b: stage 1 update
Turbo OutRun Reimagined v0.4.1 » Devlog
----- v0.2.6b ----
My little game is starting to gain a fan base. Awesome! The biggest complaint though is the lacking variety of the scenery objects. To speed up development, I usually put one object in each stage and called it a day. Placing objects in each stage was a chore anyway.
This is about to change. I've been working on some scripts/methods to speed up the placement of objects. As you can see in the screenshot, I've added some buildings, little trees and flags scattered around the first stage.
So while I'm also trying to add branches in the road (for an arcade mode), I'm about to revamp each stage, one at a time.
Stay tuned!
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Turbo OutRun Reimagined v0.4.1
Pseudo-3D cannonball rally
Status | In development |
Author | Sk1ds |
Genre | Racing, Simulation |
Tags | Arcade, Driving, outrun, pseudo-3d, Retro, Sprites, superscaler, turbo, Unity |
Languages | English |
More posts
- Paternity leaveJul 05, 2024
- v0.4.0: more updatesJul 02, 2024
- v0.4.0 test 2: rival avatarsJun 26, 2024
- v0.4.0 previewJun 18, 2024
- Steering wheel & gamepads (test)Mar 18, 2024
- Steering wheel & other gamepadsMar 06, 2024
- v0.2.4 Bug fixes, progress bar, ...Jul 26, 2023
- v0.2.3 Option menu & AI improvementJul 14, 2023
- v0.2.2: lightspeed bug solved!Jul 05, 2023
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