v0.4.2
Turbo OutRun Reimagined v0.4.2d » Devlog
For my convenience, I will list all updates by version number from now on. In the upcoming update (d), the following changes have been made:
- Finished the pause menu
- Added an options menu in the pause menu
- Opponents recover faster after a collision with another car, making them harder to push off the road. Sorry...
- No more 1-frame-flicker when transitioning to another stage (finally!)
- After a crash your car becomes invincible to other cars for a couple of seconds
- Fixed some issues in the audio volume settings
- Rebalanced the music/sfx
Sometimes I'm blown away by my own genius. The options menu I once created is so scalable and easy to implement that I could integrate it into the pause menu almost effortlessly. Amazing! Who needs tutorials anyway...
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Turbo OutRun Reimagined v0.4.2d
Pseudo-3D cannonball rally
Status | In development |
Author | Sk1ds |
Genre | Racing, Simulation |
Tags | Arcade, Driving, outrun, pseudo-3d, Retro, Sprites, superscaler, turbo, Unity |
Languages | English |
More posts
- Paternity leaveJul 05, 2024
- v0.4.0: more updatesJul 02, 2024
- v0.4.0 test 2: rival avatarsJun 26, 2024
- v0.4.0 previewJun 18, 2024
- Steering wheel & gamepads (test)Mar 18, 2024
- Steering wheel & other gamepadsMar 06, 2024
- v0.2.6b: stage 1 updateAug 28, 2023
- v0.2.4 Bug fixes, progress bar, ...Jul 26, 2023
- v0.2.3 Option menu & AI improvementJul 14, 2023
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