New car, track flow improvements and menu


Last week I asked my 10 years old nephew to test my game. By seeing him play and through his emotions I got quite a bit of feedback (finally!).

Also, he asked me to build a green car that would be faster than the AI cars. Thinking about the Countach from Chase HQ and knowing he likes Lamborghini's, I showed him a picture of a Countach which he really liked.

So here it is, a green Countach and, because he got frustrated that coming to a halt after a crash was too slow, you cannot make it flip. (Also, there are no sprites of a Countach flying through the sky.)

Of course, a Countach isn't a really fast car and doesn't control particularly well, so I've put a Diablo SV engine in it, with a 6 speed, increased the power of the turbo boost, reduced the weight and gave it some sticky tires. And because he had a little trouble staying on the road, the Countach is slightly easier to keep on the road.

You can unlock the Countach by completing the game with any car and any transmission. Because there's no save feature, you'll get a password that you can enter after booting up the game.


That being said, I've made a new menu, heavily based on the one in the original Turbo Outrun. You can select your car and transmission with the arrow keys and confirm with the return button.

And, I also added the possibility for me to make gradual corner entries and exits and smoother hills. This makes entering a corner less jerky. It was necessary because I've build a track that mimics a track from Super Hang-On and it felt bad without the smooth corners. The track replaces the tight and narrow city track.

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