AI improvement
Turbo OutRun Reimagined v0.4.1 » Devlog
From now on the AI cars can change lanes! They will do this when a slower car is approaching in front of them, or when they are on a lane that's about to disappear. While they will always move aside when their lane is about to disappear, they will check a few things before changing lane when a slower car is approaching:
- Is there a lane next to them? If so, is it about to disappear?
- Is there another car next to them?
- Is another car approaching in the lane next to them?
- Is another car overtaking them?
- ...
If they can't move aside, they will brake instead. Once they start moving aside, they won't stop until they are done.
Things to improve:
- Moving to the outside of a corner should be promoted, because it should be faster
- Make them change their mind once they notice moving aside is a bad idea (because you're blocking their lane for example)
- Sometimes they will clip through each other
- They can't fall down in the mountain stage and will clip through walls
- Small tweaks so they would make (even) better decisions.
You can also ram them off the road now. (To the side actually.)
Files
Turbo Outrun clone web2.zip Play in browser
Mar 21, 2023
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Turbo OutRun Reimagined v0.4.1
Pseudo-3D cannonball rally
Status | In development |
Author | Sk1ds |
Genre | Racing, Simulation |
Tags | Arcade, Driving, outrun, pseudo-3d, Retro, Sprites, superscaler, turbo, Unity |
Languages | English |
More posts
- Paternity leaveJul 05, 2024
- v0.4.0: more updatesJul 02, 2024
- v0.4.0 test 2: rival avatarsJun 26, 2024
- v0.4.0 previewJun 18, 2024
- Steering wheel & gamepads (test)Mar 18, 2024
- Steering wheel & other gamepadsMar 06, 2024
- v0.2.6b: stage 1 updateAug 28, 2023
- v0.2.4 Bug fixes, progress bar, ...Jul 26, 2023
- v0.2.3 Option menu & AI improvementJul 14, 2023
- v0.2.2: lightspeed bug solved!Jul 05, 2023
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